History of the casino gaming industry
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History Of The Casino Gaming Industry VideoThe History of America's Secret Casinos
Elvis Presley became the hotel's headliner, which established him as an eternal Las Vegas icon. One of the most important events in Nevada gaming history was the arrival of famed aviator, filmmaker and entrepreneur billionaire Howard Hughes.
Hughes finally stopped buying hotels and casinos when, in , he tried to buy the Stardust. The United States Justice Department issued a monopoly lawsuit against Hughes, because he already had control of one-third of the revenue earned by all the casinos on the Las Vegas Strip and had become Nevada's largest employer.
Nevada's political leadership embraced Hughes as his money, reputation and visibility provided further legitimacy to the gaming industry.
In , the Nevada State Legislature decided to allow public companies to own and operate gaming facilities without licensing each shareholder, which paved the way for the casino industry to become what it is today.
The s also saw the establishment of a new city on the border between Arizona and Nevada. Don Laughlin, former owner of the Club in Las Vegas, flew over the tri-state area in his private plane in and liked what he saw.
In , he bought a boarded-up motel and 6. In less than two years the bar and motel, now called the Riverside Resort, was offering all-you-can-eat chicken dinners for 98 cents, play on 12 slot machines and two live gaming tables and accommodations in four of the motel's eight rooms the Laughlin family occupied the other four rooms.
A little-known fact is that the city of Laughlin got its name when a U. Postal Service inspector insisted Don Laughlin give it a name, any name, in order to receive mail.
Laughlin recommended the name Riverside and Casino, but the postal inspector used Laughlin instead. By , tourism had become Nevada's largest industry.
With the s came significant growth in hotel-casino development throughout the state. The Nevada State Legislature established specific criteria for inclusion in The Black Book and lowered the sports betting tax, allowing for the proliferation of legalized Nevada-based sports books.
By the end of the decade, Nevada had become the fastest growing state in the nation and increased gaming revenues by percent.
In the s, Nevada became the fastest growing U. The early part of the decade was a period of concern for both Reno and Las Vegas, because Atlantic City had legalized gaming in the late s and ended the legal monopoly Nevada had for more than 45 years.
The Mirage was considered the most elegant property in Las Vegas. Its exterior centerpiece was a manmade volcano with waterfalls facing the Strip entrance to the hotel.
The theme carried into the casino and hotel with strategically placed indoor plantings, a white tiger habitat and a 20,gallon-aquarium, creating the illusion of a South Pacific paradise.
While other hotels' primary focus was the casino, The Mirage's focus was providing a luxury resort experience. The opening of The Mirage sparked what was to be one of the largest regional construction and population explosions the United States had ever seen.
Northern Nevada would ultimately feel the effects of reservation gaming upon California's acceptance of Native American gaming establishments in After The Mirage opened in , Southern Nevada witnessed a decade-long boom, experiencing construction and population growth not seen in the United States since the Gold Rush of the s and s.
More than 15 themed casino-hotels opened their doors throughout the Las Vegas valley, and there was a dramatic diversification of entertainment options, including theme parks e.
The Experience and stage production shows e. The Story Machine asked users to write stories, which would be animated trough recognizing key nouns, verbs, and adjectives.
Snooper Troops was a mystery game that had users walk through the streets of a city collecting clues and solving crimes.
It encourages problem solving, creative thinking, reading and comprehension, and information organization. Following the success of the Apple II, computer company Commodore entered the market with their own 8-bit system.
Like the Apple II, it would be an important development for the educational gaming industry. My elementary school computer lab featured a number of these computers, and I'm sure yours did as well.
Click the link for an interesting article from BBC commemorating it's 30th birthday last year.
The first mention of the word "Edutainment" as it pertains to the educational video game industry appears in an issue of "Your Computer" Magazine for a software package released by the Oric 1 and Spectrum Microcomputers in the UK.
The term would be used frequently to represent educational gaming endeavors. Click the link to view the magazine.
Of note on pg. Created by Sony and Phillips, the CD allowed for greater storage than floppy disks. This increased storage allotted game developers the ability to enhance graphics, and add a new depth of game-play.
For a presentation on the history and influence of the compact disk, click the link below. In developer Gary Carlston, founder of Broderbund, created a game with the goal of making geography and world culture exciting and interactive.
The gameplay involved trying to solve a crime by chasing a thief around the world while answering geography questions to gain clues.
The strength of the gameplay was that it changed every time, with a large number of theirs, objects, countries and clues to vary each gaming experience.
The original game first hit the market in The series would become a mainstay in preschools and kindergartens across North America and Europe.
Today, new versions of Reader Rabbit are still being released for tablets, computers and most recently for the Wii. The original game had students zap numbers as the heroic "Blastronaut" with the help of his robot dog Spot and the Galactic Commander, his superior officer.
Math Blaster was a huge success, paving the way for the entire "Blaster" series which included both math, phonics and science adaptations, and more recently an MMORPG version of the game.
To see how far Math Blaster has come, click the following link. In The Software Toolworks released what would become the standard for keyboarding classes throughout the s and s.
To say that a copy of "Mavis Beacon Teaches Typing" could be found in every computer lab throughout North America would be an understatement.
It taught students to type quickly and efficiently, through speed based challenges and competitive multi-player modes. It is still being produced over 25 years later.
Curiously enough, the name "Mavis Beacon" is completely made up, a creation of the developers to add a human "teacher" element to the game-play.
Check out the website to see how Mavis is teaching typing in the 21st century. In this Pac-man clone, players guide their "muncher" across a grid eating numbers to solve math problems.
All the while the "muncher" must escape the grasp of a purple monster. The game's success spawned "Word Muncher", a game with similar game-play that taught spelling rather than math.
Click the link below to relive all the math-munching action download required. In game designer Will Wright developed what would be the first in a long line of "Sim" games for Maxis studios, including "The Sims", one of the best selling computer games in history.
The game had players design cities by plotting residential, commercial and industrial zone, along with city infrastructure such as roads and rail.
It was more game than educational, but it taught players planning and problem solving skills, as well as allocating resources and budgeting.
If you want to give it a try click the link below, but be warned, once you build your first road it is nearly impossible to stop.
Iconic game developer Sid Meier created the original "Civilization" for MicroProse loosely based on a board game of the same name.
For those who have never played "Civ", the program is a strategic, empire building game that used real historical civilizations, places, people, and cultural artifacts.
For many, the game presented history in a fun an interactive way that was sorely lacking in Social Studies class. Ask a 30 year old where they learned of the Ancient Wonders of the World, or the key cities of the Turkish empire, they probably will cite this game.
Try it for yourself by clicking the link below. Brain" series by Sierra yielded 4 main games and 3 spinoffs throughout the s.
The game-play features the eponymous Dr. Brain, an absentminded professor, who players have to help solve puzzles.
On August 6th, , the World Wide Web was officially launched to the public. Although it would be years before most people had access in the comfort of their own homes, the influence of the web has been unmeasurable.
That influence has spread to the educational gaming industry, by changing the way we access and play games. From research to business and education, the web has been reshaping the way we communicate, work, innovate and live.
One of the most successful of Nintendo's forays into game-based education was "Mario's Time Machine", a histor game staring everybody's favorite plumber.
Play the game by clicking the link below! There are over telephone service terminals and a total of over 38, telebet accounts. The winning dividend of account holders may at their instructions be automatically transferred to their bank accounts.
Launched in June , the personal betting terminal, FAT Fast Access Terminal offers betting, calculation of bet units, record tracking of bets, account enquiry, withdrawal instructions and other related information on races such as declaration and race-odds.
Close to 1, customers are currently using FAT. These races are held on Mondays, Thursdays, Fridays and weekends starting from 7: The casino industry is viewed by some as harmful to society.
A high crime rate was one of the biggest problems that Macau's colonial Portuguese government had to face. Since Macau's return to China's rule in , the public security situation has markedly improved.
With the growth of the casino industry, a business called "bate-ficha" was developed and it is usually run by different triad societies.
The bate-ficha business is an element of triad involvement in Macau's gambling industry. Bate-ficha involves selling customers "dead chips" that cannot be exchanged for cash in the casinos, but only by bate-ficha men or women, who are officially known as "gaming promoters" or "middlemen.
Triad involvement in Macau casinos makes a serious social impact on the local area. It attracts the attention of Chinese gangsters, whose deadly battles over the fortunes to be made from racketeering and extortion in the territory are a continuing problem.
As different triad societies compete for controlled territory in the casinos and on the streets, disputes between societies occur from time to time.
These are often settled in violent ways. Even worse, triad societies have grown so powerful in Macau that there was a trend that people tried to seek help from these societies rather than from the police.
Although the situation has improved since the handover to China, the problem is still entrenched in the local area. Detailed law is enforced in Macau to ensure "qualified operation of gambling" in Macau.
Under Macau law, it stated that a permit issued by the Gaming Inspection and Coordination Bureau is required for the operation of lotteries sales, lucky draw or similar activities, and the initial procedure in the application on the operation of lotteries sales, lucky draw, or similar activities is to submit a notification to the relevant government department ten days prior to the application.
In the Macau legal system, gaming law is not considered as a branch of law in the traditional sense. Instead, it may be considered as a transversal gathering of a range of legal topics more or less directly related to gaming, including constitutional law , administrative law , tax law , company law , contract law, and criminal law.
In this manner, issues of public law as well as private law are of relevance for gaming. The variable part falls on the gross gaming revenue.
In addition, a fixed premium is also payable, plus a premium per VIP table, other table, and slot machine. Gaming promoters pay taxes on commissions received.
From the perspective of contract law, gaming and betting are contracts which may or may not generate civil or natural obligations for the parties.
The matter is regulated in the Civil Code art. The problem is that gaming legislation currently does not provide to this effect.
Regarding credit for gaming , Macau law states since that the granting of credit for casino games of fortune generates civil obligations, which are fully enforceable in Macau courts.
Credit for casino games of fortune is defined as any case where chips are passed on to a player without immediate cash payment of such chips; this is an intentionally broad concept.
Credit for gaming is regulated by Law no. Other criminal law matters are covered by broader laws: Game cheating is mentioned in art. In addition, general laws on the prevention and repression of money laundering and the financing of terrorism through casinos apply.
As of November , exclusion of players from gambling establishments is voluntary. If the person realises that their gambling activities begin to cause trouble, they can turn to the Gaming Inspection and Coordination Bureau to ban them from entering the casino.